Comps

TFT 2-Cost Reroll Set 18: Yunara, Caitlyn & Warwick Roll Guide

A practical Set 18 2-cost reroll guide: how many copies are enough to commit, when to slow roll, how to choose between Yunara, Caitlyn and Warwick lines, and when to stop chasing three-stars.

TFTFans Strategy Team
Patch 18.2 Meta
9 min read

Key Strategy Takeaways

  • A 2-cost reroll game starts with natural copies and a usable board, not with a tier-list label.
  • The current Set 18 decision set is Yunara with Alistar, Caitlyn with Scuttlecrab, or conditional Warwick with Murkwolf.
  • After Stage 3-2, roll in small planned bursts and use Wisps or natural shops to finish upgrades instead of zeroing your economy every round.
  • If you hit one carry early but miss the tank, preserve the tempo and pivot at Level 8 rather than forcing a dead three-star chase.

When Is TFT 2-Cost Reroll Actually Worth Playing?

The short answer is: play a TFT 2-cost reroll line when the shop gives you copies early, your items fit the carry, and your board can win enough fights to make the saved gold valuable. Do not decide from a tier list alone. A two-cost reroll board is powerful because it can become strong before expensive boards are online, but it loses its advantage when you start late, are heavily contested, or spend every round rolling without a stable frontline.

This guide uses the Set 18 Patch 18.2 unit pool and the current search intent around Yunara Alistar, Caitlyn Scuttlecrab, and Warwick Murkwolves. The current TFT champion database confirms the relevant cost and trait roles. The exact balance can move with a B-patch, so re-check the live meta comps page before forcing a line.


The Three Set 18 Two-Cost Reroll Lines

LineCore two-cost unitsItem and board requirementWhen to stop chasing
Yunara AlistarYunara carry, Alistar main tankAD/mana path for Yunara and a frontline that can hold focusWhen Yunara is upgraded but Alistar is heavily contested, add a stronger late-game tank instead
Caitlyn ScuttlecrabCaitlyn carry, Scuttlecrab or another Juggernaut tankAttack-speed or flexible AD items and a tank that can be the first targetWhen the carry is safe but the tank pool is blocked, use the best upgraded frontline and cap at Level 8
Warwick MurkwolvesWarwick carry, Murkwolf secondary carryLong-fight items or an artifact that lets the melee carries scaleOnly commit with natural copies or unusually good artifacts; this is the conditional line

These are not three boards to combine. Choose the line that matches your copies and components. The current Set 18 two-cost reroll guide from Mobalytics also treats Yunara/Alistar and Caitlyn/Scuttlecrab as the main choices, while placing Warwick/Murkwolves behind a stronger condition check. For the Patch 18.3 Wolf Bros test line, see our dedicated Warwick's Wolf Pack guide.

The Commit Check: Copies, Items, Health, Contesting

Use this four-question check before you sell flexible units or start rolling deep.

  1. Copies: Do you already have a natural pair or several copies of the carry and tank? One copy is not a reroll signal.
  2. Items: Can your components make a useful carry item and a real frontline item without waiting for a perfect carousel?
  3. Health: Can the board survive long enough to use a controlled roll window? If you are already losing by a large amount, you need upgrades now, not a plan that pays off later.
  4. Contesting: How many opponents are holding the same two-costs? If another player has the same carry pair and a matching augment, your required copy count should rise.

If the answer is “no” to two or more questions, play the strongest current board and keep a pivot open. The purpose of reroll is to turn an early advantage into a stable mid-game, not to prove that a chosen line can be forced.

How to Roll for Two-Cost Units Without Going Broke

The practical pattern is Level 6, controlled rolls, then level when the board has paid for it. The exact round depends on your health and the copies you already own, but the sequence is more reliable than a fixed script:

Stage 2: Collect information and protect tempo

Buy pairs that share your likely line, but do not fill the bench with every two-cost in the shop. Slam an item if it wins the next fight and still has a plausible later holder. The TFT item holder guide covers that decision in detail.

Stage 3-2: Reach the reroll level and set a stop point

Once Level 6 is available, decide what one roll cycle must accomplish. It may be a two-star carry, a two-star tank, or enough board upgrades to stop taking heavy damage. Roll until you reach that target, then stop. In Set 18, Wisps can change the value of a shop or a small roll burst, so do not automatically reroll again just because you have gold left.

After Stage 3-2: Roll in separated bursts

Do not refresh the shop to zero every round. Save interest when the board is winning, then use the next planned window to collect two or three useful copies and reassess. This keeps your health advantage meaningful and gives you the option to push Level 7 or 8 after the first carry upgrade.

Line-Specific Item Decisions

The goal is not to memorize a three-item screenshot. It is to solve the carry's immediate failure mode.

CarryFirst questionPractical item direction
YunaraIs she casting often enough to convert her ranged damage into a win?Prioritize mana access, then physical damage; do not assume Infinity Edge is mandatory because her trait already affects critical-strike logic
CaitlynDoes she survive long enough to keep firing after the frontline starts?Attack-speed or crit damage for output, then consider a healing or defensive third item when dive is killing her
WarwickCan the fight last long enough for stacking and repeated casts to matter?Titan's Resolve and mana are valuable in the long-fight plan; edge-of-night style protection helps the secondary melee diver

For recipes and live item effects, verify the item matrix before locking a component. The article deliberately avoids a permanent BIS claim because the patch and the lobby change which item solves the next fight.

What to Do After You Hit the Carry First

The most common reroll trap is treating the carry upgrade as permission to keep rolling. After a three-star carry or a strong two-star carry, ask whether the next gold improves survival more through a tank, a Level 7 slot, or a Level 8 cap.

  • If your frontline is one upgrade away from stabilizing, roll for that tank.
  • If your frontline is already strong and the carry is winning fights, level and add utility.
  • If the carry is upgraded but the whole board is contested, stop chasing the second three-star and use a higher-cost replacement.
  • If health is low, spend for the next fight even if that breaks the 50-gold rule.

The correct exit condition is concrete: “I stop rerolling after the carry and tank are upgraded, or when the remaining copies are too contested.” Without that sentence, a good early board turns into a late eighth-place bench.

TFT 2-Cost Reroll FAQ

Is 2-cost reroll better than Fast 9 in Set 18?

Neither is universally better. Reroll wins when you have early copies and can turn them into stage-three tempo. Fast 9 wins when your health and economy can reach the expensive cap. Use the Fast 9 guide when your board is asking you to save rather than roll.

Should I force Yunara every game?

No. Yunara is a current search and meta signal, not a guarantee from a random first shop. If the lobby contests her or your components point elsewhere, use the strongest compatible line.

When should Warwick reroll be played?

Treat Warwick/Murkwolves as conditional. Natural copies, suitable artifacts, a long-fight frontline, and low contesting should all be present before you commit.

Related Strategy Guides