Rengar & Kha’Zix TFT Comp Guide (Set 18): Unrivaled Reroll
A Patch 18.3b Unrivaled Rengar and Kha’Zix comp guide: when the augment and items justify Level 7 reroll, how to handle the Kha’Zix nerf, and when to pivot.
Key Strategy Takeaways
- This is the Unrivaled augment line: field Rengar and Kha’Zix together only when the augment and current game state support the pair.
- Patch 18.3b reduced Kha’Zix base and isolation damage, so current community guides rate the reroll as conditional rather than a reliable force.
- A high-item opener matters; itemize Rengar early, then give Kha’Zix a useful damage and survival package and protect the Hecarim frontline.
- At Level 7, stabilize before slow-rolling; stop chasing three-stars when contesting, health, or the shop makes the cost too high.
What Is the Unrivaled Rengar and Kha’Zix Comp?
The Rengar and Kha’Zix TFT comp is a Set 18 three-cost reroll line built around the Unrivaled Augment. It lets you field the Rival pair and rewards their interaction, but that does not make the board an automatic play whenever you see either champion. The Augment, items, early copies, and frontline all need to line up.
This distinction matters on Patch 18.3b. Riot reduced Kha’Zix’s base ability damage from 285/400/580 to 265/370/535 and his isolated-target damage from 310/445/660 to 285/410/605. The current TFT Flow Unrivaled guide lists the line as C tier after the patch update, while TFT Academy’s current guide calls it conditional. These are third-party assessments, not a TFTFans win rate; the useful conclusion is to check your spot before committing.
This is a champion-specific page for Unrivaled. Our general TFT reroll guide covers the wider reroll decision, and the two-cost reroll guide covers different carries such as Yunara, Caitlyn, and Warwick.
Unrivaled Board: Rengar, Kha’Zix, and a Real Frontline
The reroll core is the pair plus a tank that can buy time for both carries to reach their targets. Hecarim is a common three-star frontline target in current guides, but use another upgraded tank when that is what the shop gives you. At Level 8, add the strongest useful trait or utility unit rather than holding a weak slot for a fixed screenshot.
| Unit or role | Board job | Practical rule |
|---|---|---|
| Rengar | Primary item holder and melee carry | Current TFT Flow guidance recommends itemizing Rengar early; his takedowns help the board keep pace |
| Kha’Zix | Backline access and isolated-target damage | Watch the enemy formation and aim him toward a target with no adjacent allies when possible |
| Hecarim or another upgraded tank | Main frontline | Give the tank enough durability to buy casts; do not spend all components on the two carries |
| Flex units | Traits, utility, or stronger late-game units | Keep the units that improve the fight you are about to play; replace weak slots as you level |
Kha’Zix’s target condition is part of the positioning plan: his ability deals extra damage and restores mana when the target has no adjacent allies. Scout before each fight and look for a carry or other valuable unit that has been left alone. If the opponent changes sides or groups the backline, move your board rather than expecting the same jump to work again.
Items: Build Rengar First, Then Finish Kha’Zix
The current community builds agree on a practical priority: make useful items early, and usually finish Rengar before Kha’Zix. TFT Flow lists Titan’s Resolve, Edge of Night, and Guinsoo’s Rageblade among Rengar’s core options; for Kha’Zix it lists Edge of Night, Hand of Justice, and AP damage such as Rabadon’s Deathcap or Jeweled Gauntlet. Treat the list as directions, not a rigid recipe.
| Holder | Useful direction | Why it matters |
|---|---|---|
| Rengar | Titan’s Resolve, Edge of Night, Guinsoo’s Rageblade | Gives the first carry damage and enough survival to keep contributing |
| Kha’Zix | Hand of Justice or another flexible damage item, plus AP or protection | Helps him convert a good target into a takedown after the 18.3b damage cut |
| Hecarim | Gargoyle Stoneplate, Warmog’s Armor, or other effective tank items | A durable frontline prevents the reroll pair from being the only units expected to absorb damage |
There is a real component trade-off here: a bow can become Rageblade or Titan’s Resolve, while a chain, cloak, or belt can help finish a frontline item. A sword or glove can go toward Edge of Night or Hand of Justice. Slam an item when it improves your Stage 2 board and still has a plausible home. Check recipes in the TFT item matrix and compare holders in the item guide.
Level 7 Reroll Plan
Do not roll just because the Unrivaled Augment appeared. First confirm that the board can reach Level 7 without losing too much health, that you can itemize at least one carry, and that the lobby is not already holding most of your copies.
| Stage or state | What to do |
|---|---|
| Early game | Play the strongest board and slam an item that can later move to Rengar, Kha’Zix, or the frontline |
| Before Level 7 | Keep relevant pairs, scout for contesting, and protect enough gold to search |
| First Level 7 roll | Upgrade the board and frontline first; set a gold floor rather than rolling to zero for a missing carry |
| Stable at Level 7 | Rebuild toward 50 gold and slow-roll for Rengar, Kha’Zix, and the frontline target |
| Low health or nearly complete upgrades | Spend more aggressively when the next loss would end the game or when a small number of copies completes the board |
| After the three-star core | Level to add a useful unit if the board is already stable; otherwise keep improving the fight at Level 7 |
TFT Flow’s current 3-cost reroll plan recommends stabilizing at Level 7, then rebuilding economy for slow rolls; TFT Academy likewise describes the line as conditional. Use the shop odds calculator for cost odds, then apply the champion pool guide to account for copies held by opponents. The displayed odds cannot make a contested shop behave like an open one.
When Should You Skip or Leave the Comp?
| Warning sign | Better response |
|---|---|
| You do not have Unrivaled | Do not treat this as the same board; keep playing your strongest normal line |
| You cannot make an early useful item for either carry | Keep the Augment’s flexibility and look for a different board rather than waiting on ideal components |
| Several players hold Rengar, Kha’Zix, or Hecarim | Raise your stop threshold and avoid a long three-star chase |
| Kha’Zix cannot reach a useful isolated target | Change positioning; if the lobby keeps denying access, value the board by its actual fights rather than a guide screenshot |
| Your frontline is collapsing before the carries act | Spend on the tank or pivot to a stronger upgraded frontline |
| Patch data or current guides move the line down | Reassess; do not keep forcing an old ranking after balance changes |
The current Riot Patch 18.3 notes are the source for the 18.3b Kha’Zix changes. The exact balance can move again, so check the live patch and your own shops before treating this as a current recommendation.
Rengar and Kha’Zix TFT Comp FAQ
Do I need the Unrivaled Augment?
This guide is specifically for the Unrivaled Rengar/Kha’Zix line. Without that Augment, do not assume the same pair and reroll plan applies.
Is Unrivaled Rengar Kha’Zix still playable after the 18.3b nerf?
It can be playable when the Augment, items, copies, and frontline align, but the answer is conditional. Riot nerfed Kha’Zix’s base and isolated damage, and current third-party guides downgraded the line. Do not force it from a weak opener.
Which carry should I itemize first?
Current TFT Flow guidance favors Rengar first, then Kha’Zix. The best exact items still depend on components and the current patch; a useful early slam can preserve health while you wait for the rest of the board.